CommonEvent 4000
Name = "おねだり終了"

  999([4000])
  ErasePicture([1])
  ErasePicture([5])
  ErasePicture([6])
  FadeoutBGS([2])
  FadeoutBGM([2])
  Script(["memory_interruption"])
  ConditionalBranch([1, 61, 0, 0, 0])
    Wait([120])
    ControlVariables([11, 11, 0, 3, 7, 0, 0])
    ConditionalBranch([1, 11, 0, 724, 1])
      ConditionalBranch([1, 11, 0, 744, 2])
        ConditionalBranch([1, 60, 0, 0, 0])
          PlayBGM(["RPG::BGM(@name=\"umi\", @volume=100, @pitch=100)"])
          Empty([])

        BranchEnd([])
        ConditionalBranch([1, 60, 0, 1, 1])
          Script(["play_base_bgm"])
          Empty([])

        BranchEnd([])
        ExitEventProcessing([])
        Empty([])

      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 103, 0])
      ConditionalBranch([1, 60, 0, 0, 0])
        PlayBGM(["RPG::BGM(@name=\"dungeon_tarutaro2\", @volume=100, @pitch=100)"])
        Empty([])

      BranchEnd([])
      ConditionalBranch([1, 60, 0, 1, 1])
        Script(["play_base_bgm"])
        Empty([])

      BranchEnd([])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 60, 0, 0, 0])
      PlayBGM(["RPG::BGM(@name=\"castle6\", @volume=100, @pitch=100)"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 60, 0, 1, 1])
      Script(["play_base_bgm"])
      Empty([])

    BranchEnd([])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 61, 0, 1, 0])
    ControlVariables([61, 61, 0, 0, 0])
    ControlVariables([1002, 1002, 0, 0, 0])
    ChangePlayerFollowers([1])
    Script(["forced_transfer(154,18,52)"])
    Script(["release_temp_actors"])
    Script(["$game_map.screen.clear"])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ControlVariables([61, 61, 0, 0, 1])
  CallCommonEvent([4000])
  Empty([])
